hermes-agent/agent/learning_graph_render.py
Brooklyn Nicholson e971dc1e9d feat(journey): CLI + TUI learning timeline (/journey)
Terminal rendition of the desktop Star Map / Memory Graph: learned skills
and memories on a timeline, shared by `hermes journey` and the TUI
`/journey` overlay via one size-aware Python renderer
(agent/learning_graph_render.py).

- TUI overlay mirrors /agents: static chart overview + selectable slice
  list → slice detail → single skill/memory body, with the shared
  inverse-row selection treatment and a pinned footer.
- Reuse primitives: extract OverlayScrollbar into its own module (now
  shared with agentsOverlay), scroll the item body via ScrollBox, and
  unify both lists through one table-driven ListRow.
- No animation/playback in the TUI — pure data; the renderer's reveal
  scrubber stays available in the CLI (`--play`, `--reveal`).
2026-06-30 04:44:58 -05:00

881 lines
32 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

"""Terminal renderer for the Star Map (learned skills + memories over time).
The desktop app (``apps/desktop/src/app/starmap``) paints a GPU radial
constellation. A terminal can't do that — so this is a *rendition* that ports
the design language from the desktop source and from prior-art terminal star
maps, rather than guessing:
- **Orbital terminal chart.** A framed "instrument panel" with sparse time
shells, a small core, category sectors, and a gentle recency spiral. It keeps
the starmap feel without dumping a canvas worth of dots into the terminal.
- **A few constellation strokes, not a yarn ball.** Related skills can be joined
only when the segment is short enough to read as a local asterism.
- **Time is radial.** Stars sit on older→newer shells (core→rim), and playback
reveals outward like the desktop map's radial build-up.
- **Magnitude + age gradient** (``geometry.ts`` ``nodeRadius`` / ``recencyInk``):
used/pinned/recent stars are bigger and brighter; old ones are small + quiet.
- **Complementary memory ink** (``color.ts`` ``memoryInkFor``): memories render
in a muted complement of the theme primary.
Grids are emitted as style runs — ``[text, style, alpha]`` — so each consumer
maps the semantic style + brightness onto its own palette. Pure, stdlib-only.
"""
from __future__ import annotations
import math
from datetime import datetime, timezone
from typing import Any, Iterable, Optional
# time-axis.ts LEAD_IN: the oldest node sits just off recency 0.
LEAD_IN = 0.06
# constants.ts AGE_GRADIENT — old quiet, recent bright.
AGE_OLD_INK = 0.42
AGE_MID_INK = 0.74
AGE_NEW_INK = 0.95
AGE_MID = 0.52
# Style keys consumers map to base colors (brightness = the run alpha).
STYLE_BG = "bg"
STYLE_SKILL = "skill"
STYLE_MEMORY = "memory"
STYLE_LABEL = "label"
STYLE_DIM = "dim"
# Legend glyphs mirror NODE_SHAPE (skill = circle, memory = diamond).
SKILL_GLYPH = ""
MEMORY_GLYPH = ""
_LABEL_KEYS = tuple("123456789abc")
# Braille subpixel bit layout (Unicode spec): cell is 2 wide × 4 tall.
_BRAILLE = ((0x01, 0x08), (0x02, 0x10), (0x04, 0x20), (0x40, 0x80))
# Star "magnitude" → subpixel offsets painted around the center.
_STAR_PATTERNS = {
1: ((0, 0),),
2: ((0, 0), (1, 0), (0, 1)),
3: ((0, 0), (1, 0), (-1, 0), (0, 1), (0, -1)),
4: ((0, 0), (1, 0), (-1, 0), (0, 1), (0, -1), (1, 1), (-1, -1), (1, -1), (-1, 1)),
}
Run = list # [text, style, alpha]
Row = list # list[Run]
Grid = list # list[Row]
def _to_ts(value: Any) -> Optional[float]:
try:
return None if value is None else float(value)
except (TypeError, ValueError):
return None
def _clamp(v: float, lo: float, hi: float) -> float:
return lo if v < lo else hi if v > hi else v
def _smoothstep(p: float) -> float:
p = _clamp(p, 0.0, 1.0)
return p * p * (3 - 2 * p)
def recency_ink(rec: float) -> float:
"""Port of geometry.ts ``recencyInk`` — smoothstep age → ink alpha."""
t = _clamp(rec, 0.0, 1.0)
if t <= AGE_MID:
return AGE_OLD_INK + (AGE_MID_INK - AGE_OLD_INK) * _smoothstep(t / AGE_MID)
return AGE_MID_INK + (AGE_NEW_INK - AGE_MID_INK) * _smoothstep((t - AGE_MID) / (1 - AGE_MID))
def _hash(s: str) -> int:
"""FNV-1a (geometry.ts ``hash``) — stable per-id scatter seed."""
h = 2166136261
for ch in s:
h = ((h ^ ord(ch)) * 16777619) & 0xFFFFFFFF
return h
def format_date(ts: Optional[float]) -> str:
if not ts:
return "unknown"
try:
return datetime.fromtimestamp(float(ts), tz=timezone.utc).strftime("%-d %b %Y")
except (ValueError, OSError, OverflowError):
return "unknown"
def compute_recency(nodes: list[dict[str, Any]]) -> dict[str, Any]:
"""Port of time-axis.ts ``computeRecency`` (id → recency ratio, timed flag)."""
known = [t for t in (_to_ts(n.get("timestamp")) for n in nodes) if t is not None]
min_ts = min(known) if known else None
max_ts = max(known) if known else None
timed = min_ts is not None and max_ts is not None and max_ts > min_ts
ordered = sorted(
nodes,
key=lambda n: (
_to_ts(n.get("timestamp")) if _to_ts(n.get("timestamp")) is not None else math.inf,
str(n.get("id", "")),
),
)
last = max(len(ordered) - 1, 1)
ord_ratio = {str(n.get("id", "")): (i / last if len(ordered) > 1 else 0.0) for i, n in enumerate(ordered)}
rec: dict[str, float] = {}
for n in nodes:
nid = str(n.get("id", ""))
ts = _to_ts(n.get("timestamp"))
if timed and ts is not None and min_ts is not None and max_ts is not None:
ratio = (ts - min_ts) / (max_ts - min_ts)
else:
ratio = ord_ratio.get(nid, 0.0)
rec[nid] = LEAD_IN + (1 - LEAD_IN) * _clamp(ratio, 0.0, 1.0)
return {"rec": rec, "timed": timed, "minTs": min_ts, "maxTs": max_ts}
def _date_at(rec: dict[str, Any], reveal: float) -> Optional[float]:
if not rec.get("timed"):
return None
lo, hi = rec.get("minTs"), rec.get("maxTs")
if lo is None or hi is None:
return None
return round(lo + _clamp(reveal, 0, 1) * (hi - lo))
# ── Color: ported from color.ts so memory ink + age fade match the desktop ──
def hex_to_rgb(s: str) -> tuple[int, int, int]:
s = s.strip().lstrip("#")
if len(s) == 3:
s = "".join(c * 2 for c in s)
try:
return int(s[0:2], 16), int(s[2:4], 16), int(s[4:6], 16)
except (ValueError, IndexError):
return 255, 215, 0
def rgb_to_hex(c: tuple) -> str:
return "#{:02X}{:02X}{:02X}".format(*(int(_clamp(v, 0, 255)) for v in c))
def mix_rgb(a: tuple, b: tuple, t: float) -> tuple[int, int, int]:
p = _clamp(t, 0.0, 1.0)
return tuple(round(a[i] + (b[i] - a[i]) * p) for i in range(3)) # type: ignore[return-value]
def _rgb_to_hsl(c: tuple) -> tuple[float, float, float]:
r, g, b = (x / 255 for x in c)
mx, mn = max(r, g, b), min(r, g, b)
light = (mx + mn) / 2
d = mx - mn
if not d:
return 0.0, 0.0, light
s = d / (2 - mx - mn) if light > 0.5 else d / (mx + mn)
if mx == r:
h = (g - b) / d + (6 if g < b else 0)
elif mx == g:
h = (b - r) / d + 2
else:
h = (r - g) / d + 4
return h * 60, s, light
def _hsl_to_rgb(h: float, s: float, light: float) -> tuple[int, int, int]:
hue = ((h % 360) + 360) % 360
c = (1 - abs(2 * light - 1)) * s
x = c * (1 - abs(((hue / 60) % 2) - 1))
m = light - c / 2
if hue < 60:
r, g, b = c, x, 0.0
elif hue < 120:
r, g, b = x, c, 0.0
elif hue < 180:
r, g, b = 0.0, c, x
elif hue < 240:
r, g, b = 0.0, x, c
elif hue < 300:
r, g, b = x, 0.0, c
else:
r, g, b = c, 0.0, x
return round((r + m) * 255), round((g + m) * 255), round((b + m) * 255)
def _complementary_ink(c: tuple) -> tuple[int, int, int]:
h, s, light = _rgb_to_hsl(c)
return _hsl_to_rgb(h + 165, max(s, 0.5), _clamp(light, 0.5, 0.7))
def derive_palette(primary_hex: str, *, dark: bool = True) -> dict[str, str]:
"""Port of color.ts ``computePalette`` (the bits a terminal needs)."""
primary = hex_to_rgb(primary_hex)
base = (255, 255, 255) if dark else (0, 0, 0)
bg = (8, 8, 12) if dark else (250, 250, 250)
return {
"primary": primary_hex,
"skill": rgb_to_hex(mix_rgb(primary, base, 0.12 if dark else 0.18)),
"memory": rgb_to_hex(mix_rgb(_complementary_ink(primary), bg, 0.45)),
"label": rgb_to_hex(mix_rgb(base, bg, 0.35)),
"dim": rgb_to_hex(mix_rgb(base, bg, 0.7)),
"bg": rgb_to_hex(bg),
}
# ── Braille canvas ─────────────────────────────────────────────────────────
#
# Kept around as a small primitive in case we want a future --braille mode, but
# the default UX is now the composed orbital character scene below. The braille
# web looked technically clever and visually awful for this dataset.
class _Braille:
"""A 2×4-subpixel-per-cell canvas → braille style runs (one color per cell)."""
def __init__(self, cols: int, rows: int):
self.cols = max(1, cols)
self.rows = max(1, rows)
# (col,row) -> [mask, style, alpha, prio]
self.cells: dict[tuple[int, int], list] = {}
@property
def width(self) -> int:
return self.cols * 2
@property
def height(self) -> int:
return self.rows * 4
def plot(self, x: int, y: int, style: str, alpha: float, prio: int) -> None:
if x < 0 or y < 0:
return
col, row = x // 2, y // 4
if col >= self.cols or row >= self.rows:
return
bit = _BRAILLE[y % 4][x % 2]
cell = self.cells.get((col, row))
if cell is None:
self.cells[(col, row)] = [bit, style, alpha, prio]
else:
cell[0] |= bit
if prio >= cell[3]:
cell[1], cell[2], cell[3] = style, alpha, prio
def line(self, x0: int, y0: int, x1: int, y1: int, style: str, alpha: float, prio: int) -> None:
dx, dy = abs(x1 - x0), -abs(y1 - y0)
sx = 1 if x0 < x1 else -1
sy = 1 if y0 < y1 else -1
err = dx + dy
while True:
self.plot(x0, y0, style, alpha, prio)
if x0 == x1 and y0 == y1:
break
e2 = 2 * err
if e2 >= dy:
err += dy
x0 += sx
if e2 <= dx:
err += dx
y0 += sy
def to_grid(self) -> Grid:
grid: Grid = []
for row in range(self.rows):
runs: Row = []
last_col = -1
for col in range(self.cols):
if (col, row) in self.cells:
last_col = col
for col in range(last_col + 1):
cell = self.cells.get((col, row))
if cell:
ch, style, alpha = chr(0x2800 | cell[0]), cell[1], cell[2]
else:
ch, style, alpha = " ", STYLE_BG, 1.0
if runs and runs[-1][1] == style and abs(runs[-1][2] - alpha) < 1e-6:
runs[-1][0] += ch
else:
runs.append([ch, style, alpha])
grid.append(runs)
return grid
def _blit_braille(field: _CharField, sky: _Braille, ox: int = 0, oy: int = 0) -> None:
"""Copy a braille canvas into the character field."""
for (col, row), (mask, style, alpha, _prio) in sky.cells.items():
field.put(ox + col, oy + row, chr(0x2800 | mask), style, alpha, 2)
class _CharField:
"""Priority-buffered character scene for the terminal star chart."""
def __init__(self, cols: int, rows: int):
self.cols = max(20, cols)
self.rows = max(8, rows)
self.ch = [[" "] * self.cols for _ in range(self.rows)]
self.style = [[STYLE_BG] * self.cols for _ in range(self.rows)]
self.alpha = [[1.0] * self.cols for _ in range(self.rows)]
self.prio = [[0] * self.cols for _ in range(self.rows)]
def put(self, x: int, y: int, ch: str, style: str, alpha: float, prio: int) -> None:
if 0 <= x < self.cols and 0 <= y < self.rows and prio >= self.prio[y][x]:
self.ch[y][x] = ch
self.style[y][x] = style
self.alpha[y][x] = alpha
self.prio[y][x] = prio
def text(self, x: int, y: int, text: str, style: str, alpha: float, prio: int) -> None:
for i, ch in enumerate(text):
self.put(x + i, y, ch, style, alpha, prio)
def line(self, x0: int, y0: int, x1: int, y1: int, style: str, alpha: float, prio: int) -> None:
dx = abs(x1 - x0)
dy = -abs(y1 - y0)
sx = 1 if x0 < x1 else -1
sy = 1 if y0 < y1 else -1
err = dx + dy
while True:
self.put(x0, y0, "·", style, alpha, prio)
if x0 == x1 and y0 == y1:
break
e2 = 2 * err
if e2 >= dy:
err += dy
x0 += sx
if e2 <= dx:
err += dx
y0 += sy
def to_grid(self) -> Grid:
out: Grid = []
for y in range(self.rows):
row: Row = []
last = self.cols - 1
while last >= 0 and self.ch[y][last] == " ":
last -= 1
if last < 0:
out.append([])
continue
for x in range(last + 1):
run = [self.ch[y][x], self.style[y][x], self.alpha[y][x]]
if row and row[-1][1] == run[1] and abs(row[-1][2] - run[2]) < 1e-6:
row[-1][0] += run[0]
else:
row.append(run)
out.append(row)
return out
def _star_glyph(node: dict[str, Any], rec: float, ignited: bool) -> str:
if not ignited:
return "·" if node.get("kind") != "memory" else ""
if node.get("kind") == "memory":
return "" if rec > 0.55 else ""
use = int(node.get("useCount", 0) or 0)
if node.get("pinned") or use >= 8 or rec > 0.86:
return ""
if use >= 3:
return ""
return "·"
def _node_score(node: dict[str, Any], rec: float) -> float:
"""Pick which visible objects deserve map markers + label rows."""
if node.get("kind") == "memory":
return 3.5 + rec
use = float(node.get("useCount", 0) or 0)
return rec * 2 + math.sqrt(max(0.0, use)) + (2.0 if node.get("pinned") else 0.0)
def _node_label(node: dict[str, Any]) -> str:
text = str(node.get("label") or node.get("id") or "unknown").strip()
return text if len(text) <= 26 else text[:23].rstrip() + ""
def _node_meta(node: dict[str, Any]) -> str:
if node.get("kind") == "memory":
source = "profile memory" if node.get("memorySource") == "profile" else "memory"
return f"{source} · {format_date(_to_ts(node.get('timestamp')))}"
bits = [str(node.get("category") or "skill"), format_date(_to_ts(node.get("timestamp")))]
count = int(node.get("useCount", 0) or 0)
if count:
bits.append(f"x{count}")
if node.get("pinned"):
bits.append("pinned")
return " · ".join(bits)
def _ring_recencies(recencies: list[float]) -> list[float]:
if not recencies:
return []
# A few time shells, not one noisy ring per date. The outer rim is always now.
count = min(5, max(3, len({round(r, 1) for r in recencies})))
return [LEAD_IN + (1 - LEAD_IN) * (i / (count - 1)) for i in range(count)]
def _angle_for(node: dict[str, Any], categories: dict[str, int]) -> float:
cat = str(node.get("category") or ("memory" if node.get("kind") == "memory" else "skill"))
n_cats = max(1, len(categories))
rec_hint = _to_ts(node.get("timestamp")) or 0
base = (categories.get(cat, 0) / n_cats) * math.tau - math.pi / 2
# Stable local fan so a category becomes a sector/cloud, not a vertical hash.
jitter = (((_hash(str(node.get("id", ""))) % 1000) / 1000.0) - 0.5) * (math.tau / max(4, n_cats)) * 0.9
# Slight deterministic phase shift stops same-category rows from looking
# mechanically radial before the real recency spiral is applied.
phase = ((_hash(cat + str(int(rec_hint))) % 1000) / 1000.0 - 0.5) * 0.18
return base + jitter + phase
# ── Timeline chart frame ─────────────────────────────────────────────────────
class _ChartBucket:
__slots__ = ("label", "ts", "skills", "memories", "nodes", "rec")
def __init__(self, label: str, ts: float):
self.label = label
self.ts = ts
self.skills = 0
self.memories = 0
self.nodes: list[dict[str, Any]] = []
self.rec = 1.0
@property
def total(self) -> int:
return self.skills + self.memories
def _period_key(ts: float, granularity: str) -> tuple[int, ...]:
dt = datetime.fromtimestamp(ts, tz=timezone.utc)
if granularity == "day":
return (dt.year, dt.month, dt.day)
if granularity == "month":
return (dt.year, dt.month)
return (dt.year,)
def _period_label(ts: float, granularity: str) -> str:
dt = datetime.fromtimestamp(ts, tz=timezone.utc)
if granularity == "day":
return dt.strftime("%-d %b")
if granularity == "month":
return dt.strftime("%b %Y")
return dt.strftime("%Y")
def _build_chart_buckets(nodes: list[dict[str, Any]], rec: dict[str, Any], max_rows: int) -> list[_ChartBucket]:
"""Timeline rows: finest date granularity that fits, oldest → newest."""
if not nodes:
return []
if not rec["timed"]:
ordered = sorted(nodes, key=lambda n: rec["rec"].get(str(n.get("id", "")), 0.0))
n_bins = min(max_rows, max(1, len(ordered)))
buckets = [_ChartBucket(f"#{i + 1}", float(i)) for i in range(n_bins)]
for node in ordered:
idx = int(_clamp(math.floor(rec["rec"].get(str(node.get("id", "")), 0.0) * n_bins), 0, n_bins - 1))
b = buckets[idx]
b.nodes.append(node)
if node.get("kind") == "memory":
b.memories += 1
else:
b.skills += 1
return buckets
chosen: Optional[list[_ChartBucket]] = None
for granularity in ("day", "month", "year"):
groups: dict[tuple[int, ...], _ChartBucket] = {}
for node in nodes:
ts = _to_ts(node.get("timestamp"))
if ts is None:
continue
key = _period_key(ts, granularity)
bucket = groups.get(key)
if bucket is None:
bucket = _ChartBucket(_period_label(ts, granularity), ts)
groups[key] = bucket
bucket.nodes.append(node)
if node.get("kind") == "memory":
bucket.memories += 1
else:
bucket.skills += 1
# For short spans, keep the useful day-by-day graph even when the caller
# asked for fewer rows; terminal scrollback is better than collapsing a
# month of activity into one unreadable bar.
if len(groups) <= max_rows or (granularity == "day" and len(groups) <= 32):
chosen = [groups[key] for key in sorted(groups)]
break
if chosen is None:
# If even yearly buckets overflow, fall back to even time bins.
min_ts, max_ts = rec.get("minTs"), rec.get("maxTs")
n_bins = max(1, max_rows)
chosen = []
for i in range(n_bins):
ts = min_ts + (i / max(1, n_bins - 1)) * (max_ts - min_ts) if min_ts and max_ts else float(i)
chosen.append(_ChartBucket(format_date(ts), ts))
for node in nodes:
r = rec["rec"].get(str(node.get("id", "")), 0.0)
idx = int(_clamp(math.floor(r * n_bins), 0, n_bins - 1))
b = chosen[idx]
b.nodes.append(node)
if node.get("kind") == "memory":
b.memories += 1
else:
b.skills += 1
min_ts, max_ts = rec.get("minTs"), rec.get("maxTs")
span = (max_ts - min_ts) if min_ts is not None and max_ts is not None and max_ts > min_ts else 0
for bucket in chosen:
bucket.rec = LEAD_IN + (1 - LEAD_IN) * ((bucket.ts - min_ts) / span) if span else 1.0
return chosen
def _bucket_label_node(bucket: _ChartBucket) -> Optional[dict[str, Any]]:
if not bucket.nodes:
return None
return max(bucket.nodes, key=lambda node: _node_score(node, _to_ts(node.get("timestamp")) or bucket.ts))
def _bucket_nodes(bucket: _ChartBucket, memory_lookup: Optional[dict[str, dict[str, Any]]] = None) -> list[dict[str, Any]]:
out: list[dict[str, Any]] = []
ordered = sorted(bucket.nodes, key=lambda n: _node_score(n, _to_ts(n.get("timestamp")) or bucket.ts), reverse=True)
for node in ordered:
style = STYLE_MEMORY if node.get("kind") == "memory" else STYLE_SKILL
raw_label = str(node.get("label") or node.get("id") or "unknown").strip()
memory = (memory_lookup or {}).get(str(node.get("id", "")))
out.append(
{
"id": str(node.get("id", "")),
"glyph": MEMORY_GLYPH if node.get("kind") == "memory" else SKILL_GLYPH,
"label": _node_label(node),
"fullLabel": raw_label,
"meta": _node_meta(node),
"body": str(memory.get("body", "")) if memory else "",
"style": style,
}
)
return out
def _bucket_rows(buckets: list[_ChartBucket], payload: dict[str, Any]) -> list[dict[str, Any]]:
cmap = category_color_map(payload)
memory_lookup = {
f"memory:{card.get('source')}:{idx}": card
for idx, card in enumerate(payload.get("memory", []) or [])
if isinstance(card, dict)
}
rows: list[dict[str, Any]] = []
for idx, bucket in enumerate(buckets):
cat = _bucket_category(bucket)
rows.append(
{
"index": idx,
"label": bucket.label,
"date": format_date(bucket.ts),
"skills": bucket.skills,
"memories": bucket.memories,
"total": bucket.total,
"category": cat,
"color": cmap.get(cat) if cat else None,
"nodes": _bucket_nodes(bucket, memory_lookup),
}
)
return rows
def _category_counts(payload: dict[str, Any]) -> list[tuple[str, int]]:
clusters = [
(str(c.get("category")), int(c.get("count", 0)))
for c in payload.get("clusters", []) or []
if c.get("category") and c.get("category") != "memory"
]
if clusters:
return clusters
counts: dict[str, int] = {}
for node in payload.get("nodes", []):
if node.get("kind") == "memory":
continue
cat = str(node.get("category") or "skill")
counts[cat] = counts.get(cat, 0) + 1
return sorted(counts.items(), key=lambda kv: (-kv[1], kv[0]))
def category_color_map(payload: dict[str, Any]) -> dict[str, str]:
"""Deterministic, evenly-spread hue per skill category (theme-independent)."""
clusters = _category_counts(payload)
n = max(1, len(clusters))
# Golden-angle hue spacing so adjacent categories never collide in color.
return {cat: rgb_to_hex(_hsl_to_rgb((i * 137.508) % 360, 0.55, 0.62)) for i, (cat, _c) in enumerate(clusters)}
def category_legend(payload: dict[str, Any], limit: int = 4) -> list[dict[str, Any]]:
cmap = category_color_map(payload)
cats = _category_counts(payload)
shown = cats[:limit]
hidden = max(0, len(cats) - len(shown))
return [
{"glyph": "", "color": cmap.get(cat, ""), "label": f"{cat} ({count})"}
for cat, count in shown
] + ([{"glyph": "·", "color": "", "label": f"+{hidden}"}] if hidden else [])
def _bucket_category(bucket: _ChartBucket) -> Optional[str]:
counts: dict[str, int] = {}
for node in bucket.nodes:
if node.get("kind") == "memory":
continue
cat = str(node.get("category") or "skill")
counts[cat] = counts.get(cat, 0) + 1
return max(counts, key=lambda k: counts[k]) if counts else None
def _dust(label: str, col: int, density: int = 9) -> bool:
return (_hash(f"{label}:{col}") % density) == 0
def _trajectory_row(buckets: list[_ChartBucket], width: int, reveal: float) -> Row:
"""Cumulative learning curve as a compact star-path sparkline."""
if not buckets:
return []
total = sum(b.total for b in buckets) or 1
visible = int(_clamp(math.ceil(reveal * len(buckets)), 0, len(buckets)))
acc = 0
points: list[int] = []
for b in buckets[:visible]:
acc += b.total
points.append(round((acc / total) * (width - 1)))
cells = [" "] * width
last = 0
for p in points:
for x in range(min(last, p), max(last, p) + 1):
if 0 <= x < width and cells[x] == " ":
cells[x] = "·"
if 0 <= p < width:
cells[p] = ""
last = p
return [["trajectory ", STYLE_LABEL, 0.55], ["".join(cells), STYLE_SKILL, 0.48]]
def render_graph(
payload: dict[str, Any],
*,
cols: int = 80,
rows: int = 16,
reveal: float = 1.0,
seed: int = 0,
links: bool = True,
) -> dict[str, Any]:
"""Render one starmap-flavored timeline frame at ``reveal`` (0→1).
The useful part is the first boring graph: date rows, proportional bars, and
counts. The starmap layer is restrained: star/diamond glyphs inside the bars,
a sparse constellation strip, and numbered row markers tied to label rows.
"""
del seed
reveal = _clamp(reveal, 0.0, 1.0)
cols = max(44, cols)
rows = max(14, rows)
nodes = list(payload.get("nodes", []))
if not nodes:
field = _CharField(cols, rows)
field.text(2, rows // 2, "no learning yet — keep using Hermes and it maps out here", STYLE_DIM, 0.7, 2)
return {"grid": field.to_grid(), "date": "", "reveal": reveal, "visible": 0}
rec = compute_recency(nodes)
cmap = category_color_map(payload)
buckets = _build_chart_buckets(nodes, rec, max_rows=max(4, rows - 3))
n_buckets = len(buckets)
visible_bucket_count = int(_clamp(math.ceil(reveal * n_buckets), 0, n_buckets))
max_total = max((b.total for b in buckets), default=1) or 1
label_w = min(9, max(len(b.label) for b in buckets))
bar_w = max(14, cols - label_w - 16)
grid: Grid = []
labels: list[dict[str, Any]] = []
visible = 0
for i, bucket in enumerate(buckets):
if i >= visible_bucket_count:
grid.append([])
continue
visible += bucket.total
ink = recency_ink(bucket.rec)
bar_len = max(1, round((bucket.total / max_total) * bar_w)) if bucket.total else 0
skill_len = round((bucket.skills / bucket.total) * bar_len) if bucket.total else 0
if bucket.skills and skill_len == 0:
skill_len = 1
memory_len = bar_len - skill_len
if bucket.memories and memory_len == 0 and bar_len > 1:
memory_len = 1
skill_len = bar_len - 1
node = _bucket_label_node(bucket)
marker = ""
if node and len(labels) < 6:
marker = _LABEL_KEYS[len(labels)]
style = STYLE_MEMORY if node.get("kind") == "memory" else STYLE_SKILL
labels.append(
{
"key": marker,
"glyph": MEMORY_GLYPH if node.get("kind") == "memory" else SKILL_GLYPH,
"label": _node_label(node),
"meta": _node_meta(node),
"style": style,
"alpha": round(ink, 3),
}
)
cat = _bucket_category(bucket)
cat_hex = cmap.get(cat) if cat else None
row: Row = [[f"{bucket.label:>{label_w}} ", STYLE_LABEL, ink], ["", STYLE_DIM, 0.55]]
if marker:
row.append([marker, STYLE_LABEL, 0.95])
elif bucket.total:
head_hex = cat_hex if bucket.skills else None
row.append(["" if bucket.skills else "", STYLE_SKILL if bucket.skills else STYLE_MEMORY, ink, head_hex])
if skill_len:
# Bar colored by the day's dominant category — a learning heatmap.
row.append(["" * skill_len, STYLE_SKILL, ink, cat_hex])
if memory_len:
if memory_len == 1:
mem_trail = ""
else:
mem_trail = "" + ("" * (memory_len - 2)) + ""
row.append([mem_trail, STYLE_MEMORY, max(0.65, ink)])
if bar_len < bar_w:
# Empty space keeps counts aligned; starmap texture lives in the
# trajectory row below, where it reads as signal rather than noise.
row.append([" " * (bar_w - bar_len), STYLE_BG, 1.0])
row.append([" ", STYLE_BG, 1.0])
row.append([str(bucket.skills), STYLE_SKILL, max(0.72, ink)])
if bucket.memories:
row.append(["+", STYLE_DIM, 0.6])
row.append([str(bucket.memories), STYLE_MEMORY, max(0.72, ink)])
if i == visible_bucket_count - 1:
row.append([" ◀ now", STYLE_LABEL, 0.9])
elif bucket.total == max_total and max_total > 1:
row.append([" ☄ peak", STYLE_LABEL, 0.75])
grid.append(row)
# Cumulative learning trajectory underneath the rows.
grid.append([[(" " * (label_w + 2)), STYLE_BG, 1.0], *_trajectory_row(buckets, max(12, cols - label_w - 13), reveal)])
return {
"grid": grid,
"date": format_date(_date_at(rec, reveal)),
"reveal": reveal,
"visible": visible,
"labels": labels,
}
# ── Trimmings ──────────────────────────────────────────────────────────────
def build_legend(payload: dict[str, Any]) -> list[dict[str, Any]]:
nodes = payload.get("nodes", [])
skills = sum(1 for n in nodes if n.get("kind") != "memory")
memories = sum(1 for n in nodes if n.get("kind") == "memory")
return [
{"glyph": SKILL_GLYPH, "style": STYLE_SKILL, "label": f"skills ({skills})"},
{"glyph": MEMORY_GLYPH, "style": STYLE_MEMORY, "label": f"memories ({memories})"},
]
def axis_labels(payload: dict[str, Any]) -> dict[str, str]:
rec = compute_recency(list(payload.get("nodes", [])))
if not rec["timed"]:
return {"start": "oldest", "end": "now"}
return {"start": format_date(rec.get("minTs")), "end": format_date(rec.get("maxTs"))}
def _peak_day(payload: dict[str, Any]) -> Optional[str]:
counts: dict[tuple[int, ...], int] = {}
reps: dict[tuple[int, ...], float] = {}
for node in payload.get("nodes", []):
ts = _to_ts(node.get("timestamp"))
if ts is None:
continue
key = _period_key(ts, "day")
counts[key] = counts.get(key, 0) + 1
reps[key] = ts
if not counts:
return None
best = max(counts, key=lambda k: counts[k])
return f"busiest day {_period_label(reps[best], 'day')} · {counts[best]} learned"
def build_summary(payload: dict[str, Any]) -> list[str]:
stats = payload.get("stats", {}) or {}
lines: list[str] = []
learned = stats.get("learned_skills", stats.get("nodes", 0))
mem = stats.get("memory_nodes", 0)
edges = stats.get("related_edges", 0)
lines.append(f"{learned} learned skills · {mem} memories · {edges} skill links")
extra = []
if stats.get("memory_skill_edges"):
extra.append(f"{stats['memory_skill_edges']} memory↔skill links")
peak = _peak_day(payload)
if peak:
extra.append(peak)
if extra:
lines.append(" · ".join(extra))
return lines
def _merge_runs(cells: Iterable[Run]) -> Row:
out: Row = []
for run in cells:
text, style, alpha = run[0], run[1], (run[2] if len(run) > 2 else 1.0)
hex_override = run[3] if len(run) > 3 else None
prev_hex = out[-1][3] if out and len(out[-1]) > 3 else None
if out and out[-1][1] == style and abs(out[-1][2] - alpha) < 1e-6 and prev_hex == hex_override:
out[-1][0] += text
else:
merged: Run = [text, style, alpha]
if hex_override:
merged.append(hex_override)
out.append(merged)
return out
def render_frames(
payload: dict[str, Any],
*,
cols: int = 80,
rows: int = 16,
frames: int = 48,
links: bool = True,
) -> dict[str, Any]:
"""Pre-render a full play-through (reveal 0→1) plus static legend/summary."""
frames = max(2, min(frames, 240))
nodes = list(payload.get("nodes", []))
rec = compute_recency(nodes)
# Mirror render_graph's bucketing so the interactive row list lines up with
# what the user sees.
buckets = _build_chart_buckets(nodes, rec, max_rows=max(4, rows - 3)) if nodes else []
out_frames = []
for i in range(frames):
reveal = i / (frames - 1)
frame = render_graph(payload, cols=cols, rows=rows, reveal=reveal, links=links)
out_frames.append(
{
"reveal": frame["reveal"],
"date": frame["date"],
"visible": frame["visible"],
"grid": frame["grid"],
"labels": frame.get("labels", []),
}
)
return {
"frames": out_frames,
"legend": build_legend(payload),
"categories": category_legend(payload),
"buckets": _bucket_rows(buckets, payload),
"summary": build_summary(payload),
"axis": axis_labels(payload),
"count": len(payload.get("nodes", [])),
"cols": cols,
"rows": rows,
}